The last team to follow Fnatic and H2K in 2015 World Championship representing European Region will be the one that takes first place during the 2015 EU LCS Regional Qualifiers.
It all starts with Game 1 Giants Gaming vs. Team ROCCAT, with the winning team advancing to Game 2, playing against Team Impulse.
The winner of Game 2 advances to the Finals, where Unicorns of Love have already qualified due to them finishing in 3rd place.
All Games are Bo5, meaning that Unicorns of Love play the least game possible (3 to 5), whereas teams competing against each other in Game 1 could possibly play 9 to 15 games if they make it to the last game.
So it’s a good idea to pick players from Giants Gaming or Team ROCCAT and hope they make it through to the Finals.
Another safe option is to pick players from Team Impulse as they are in a good momentum right now and they’ll probably be the team playing against UoL for a ticket to the World Championship, if so they will play 6 to 10 games.
What Stats Are Important?
Before choosing our best possible lineup we should emphasize on some of the important characteristics of each individual position.
Yes, KDA ratio is the most important characteristic of course, we want our players to have as many Kills and Assists as possible and never get killed, but the fact is that there are some “shady aspects” that lead a player to having a good series of kills and finally snowballing a game.
CS (creep score) per Minute:
Besides the role of a Support player, all others are expected to farm the best way possible and have good wave clear ability.
This leads to experience (XP) and Gold, things very important for every role.
XP (experience points):
By obtaining experience points, not only by cs but also by scoring kills and assists, the player’s champion gains Levels, allowing him to become stronger.
Of course there are some Champions that excel in different stages of a game, but the rule is same to everyone, more XP equals more power.
This is what League of Legends is all about.
Each player contributes Gold not only to himself (for buying items and thus fulfilling his role more effectively) but also to his team.
Every game shows that a team with a Gold advantage never loses a game, or almost never.
Gold can be gained through csing, kills, assists, objectives control (baron or dragon capture gives Gold globally), after destroying an enemy turret or inhibitor.
Even Supports need Gold even though they never prioritize killing and farming.
By gaining XP and Gold, champions become stronger and players can exploit their abilities.
ADC’s and Mid’s need to go on the offensive side, whereas Supports and Junglers or Top laners buy more defensive items.
That’s why Mid laners and Marksmen farm like crazy mostly throughout the Game.
Map and Objectives Control:
A truly great Support offers the best possible vision of the map to the rest of them.
As bot lane is close to the dragon, most of the times is warded by Supports.
You think that this is it? Of course not.
Every single member of a team has to contribute in this part of the game, which is absolutely crucial.
By warding a laner diminishes the possibility of getting caught off guard to an enemy gank which leads to him burning a Summoner Spell or even getting killed.
Many games are won and lost during before even the game starts, during Picks and Bans phase.
This shows how important Team Composition is in every single game.
Some players excel at playing some specific champions, by not allowing them to play them or picking a good counterpick automatically gives an advantage.
For sure, counterpicks don’t mean an easy time for the player (nor a hard one for the opponent) but they absolutely give a minor advantage, which is up to players’ skill to exploit or diminish during the course of a game.
Another thing to have in mind is that some team comps offer an early stage advantage, others a mid-stage advantage and others are designed to work perfectly during the late stages of a game.
Important Characteristics by Position
As it was mentioned earlier, KDA ratio, XP per Minute, Gold per Minute, CS per Minute are all important for every position, more or less.
So for the Top position, closely examine a players KDA, his Death average, his Assist average, his Gold contribution, how many Wards he placed during a Game, his map presence and map awareness, his cs advantage and of course his ability to do Damage or to soak Damage for his Team.
The same applies to a Jungler role too.
The Mid laners, are responsible for doing as much damage as possible (most of the time) either burst type or sustain damage. They need to farm effectively, because the Value in Gold of Mage Items is pretty high at the moment.
Mid laners need to ward effectively during the lane and mid game phase, to prevent the enemy Junglers from ganking and catching them off guard.
ADC’s need to farm a lot because they are in urgent need of Items in order to be able to do what’s expected of them, pure Damage.
The Support player has to give important information to his team, so Vision control is of utmost importance. They have to babysit their duo partner in lane, as they can’t afford him getting killed, especially during the early phase when Marksmen are still weak and can’t do Damage.
A good indicator of a good Support player is the number of Assists he has during a game, showing a small part of his utility to his team in mid and late stages.
Predictions for EU LCS Regional Qualifiers
Steve (ROC Top) has the best KDA ratio out of his contenders, mainly due to his passive way of play and the utility he offers for his team (9 Assists per game on average, lowest Kill average per game 1,8).
On the other side, Werlyb (GIA Top) is exactly the opposite, preferring Offensive champions that tanky-utility. Werlyb (GIA Top) has an average share of Team’s total Damage to Champions going as high as 24.6%, doing most Damage per Minute to Champions than any other Top laner (453), but he has the worst Death per Game Average (4.3 Deaths per Game). Guess what, that’s the payback for going too offensively.
SoaZ (OG Top) farms faster and better than any other Top laner with an average of 7.3 cs per Minute, followed by Werlyb (GIA Top) with 7.1, leading to more Gold per Minute (235.0) followed also by Werlyb (220.9).
Vizicsacsi (UoL Top) wards most with 0.77 Wards placed per Minute.
I would certainly pick Werlyb, but his Death Average makes me wonder if it’s worth it.
If he plays with caution, he can be a match winner, but if he’s to be focused by the enemy team he’s going to keep on dying.
So I would pick SoaZ, which is a standard option, despite Steve having the best KDA ratio.
I would vote for Jankos (ROC Jungle) to this one. He excels in whatever statistic I check: KDA ratio, Kills per Game Average, Assists per Game Average, lowest Death per Game Average, farms faster and better and of course he earns Gold advantage throughout the game (173.7 Gold per Minute).
Worth mentioning he Wards better than all the other Junglers placing 1.01 Wards per Minute.
What else can be said?
Definitely if you are an xPeke fan you are going to pick him no matter what, your decision is going to be easy.
But if you look closer you will realize that the guy coming on top of all four Mid Laners is nukeduck (ROC Mid). He has the best KDA ratio, his Kill/Assist Average per Game is higher and loses only to his Death per Game Average from xPeke (OG Mid).
It’s up to you on who to follow nukeduck is an investment, whereas xPeke is the best.
Niels (OG ADC) or MrRallez (ROC ADC)?
Huge dilemma fellow readers.
Niels (OG ADC) has the best KDA ratio and the lowest Deaths per Game Average, whereas MrRallez (ROC ADC) has the best Kills/Assists per Game Average.
CS per Minute is about the same for both of them (8.9 for Niels and 8.2 for MrRallez) and in the Gold per Minute statistic Niels (OG ADC) comes on top too.
MrRallez (ROC ADC) participates in 77.3% of his team’s Kills, yet Niels (OG ADC) does the most Damage per Minute to champions (565 per Minute).
I think I will pick Niels (OG ADC) for this one, as I personally like his playstyle and admire him as a player.
I would pick Vander (ROC Support) even though I think this is going to be a close one.
Vander had the best KDA ratio during 2015 EU LCS Summer Playoffs (6.5), offered great vision for his team placing 1.41 per Minute.
The second candidate for this position is surely Mithy (OG Support).
I like how he turns passive play into aggression and vice versa, making some tough calls for his team during the Summer Playoffs.
G0DFRED is not of my taste, I hope he stops underperforming.
Trying to cover all this aspects of the game is pretty much impossible, so be careful before making your choices.
Listen to your intuition, follow the numbers and you surely be there or thereabouts.
I hope you have some of your questions answered.
And don’t forget, always read between the lines!